there is just one problem whit that, them being the "Developer", means they KNOW what to do, so it is easy to B-line the "content" in the intended way, making them blind fore De-tours that an player that like to explore might run into...
simply put Knowing what to do might make you Blind fore obvious bugs that can happen if done slightly out of Order/Different...
that's way bug reporting is important, and Beta Testers that don't necessarily know how to complete stuff are important fore Game Development in general.
also another point any playable build will generate faster bug report's and feedback then a single Pearson hunting fore them...
and remember the game is not finished, Bug's are unfortunaly a thing that is semi expected by things in development...
through i suspect some stuff got bugged when the Male and Female version got "Split", so it might be more buggy then nonmale...
Yes that is what Betatesting is for.
I have done it for commercial and free programs a few times.
It is quite hard work as you try on purpose to break the program.
But that the Quest system does not work is something you would even as developer notice as you just can not finish it.
That the scene with the bondage suit locks you out of the game, if you stand left of the girl instead of in front, as she then can not go to the barracks, is something you would not notice as developer as you would never stand there.
As I said I do not want to lay it hard on the guy, but it seems he knew the system was not working and he released it.
I know a lot of the people doing games here are not learned programmers and learn on the fly during their work, nothing wrong with that, but at least do a quick run through it. 90% of the bugs reported here, would have been caught just by trying to play.
Especially if you have a Patreon set up, and charge people for playing.
And if he has his Patreons testing, then it does not help to dump a buggy version on the free site, as teh reports won't help you as you Patreon probably have found them before.