1.00 star(s) 2 Votes

MWolf55

Member
Jun 19, 2018
164
61
I did manage to get past the dojo. Finally figured out I was supposed to build up energy til I could use the alert option and block her attack. BUT, every fight after that is super buggy. At times the opponent disappears from the right. I can deal huge amounts of damage and they never end. I also realized the captain was looking for me to block her attack so finally got through that one. But after the queen mentioned something about the princess. (Yet the quest shows I am supposed to go to the dojo and train). I did go to the tower. That is where I experienced the bugs if I got caught by the lesser succubi. I finally avoided them until I made it to the ladder. When I got up there, I saw what I assume is the princess and the head succubi. But that's it. Nothing happened. No fight no dialoge, nothing. Game is pretty much stuck at that point for me.

Let me add to my post. I do like the idea of the game and the story so far and look forward seeing where it will go. But, it obviously needs a little work so it doesn't break the game play. So don't take at last my comments as all negative. They were only intended to give you an idea of the bugs I encountered so you can hopefully fix them and I can enjoy the rest of the game.
 
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Boomer07

Member
Aug 2, 2018
177
266
I have to do something about the Quest Log system. I definitely need to run a test to know how it really works.
Don't take it personally, but should that not have been something to be done before releasing this version.
It is not that these are bugs that are hard to find, if you just make one testrun you would run into probably 90% of teh bugs mentioned here.
 

DreamyMilk

Member
Aug 25, 2019
197
144
Don't take it personally, but should that not have been something to be done before releasing this version.
It is not that these are bugs that are hard to find, if you just make one testrun you would run into probably 90% of teh bugs mentioned here.
there is just one problem whit that, them being the "Developer", means they KNOW what to do, so it is easy to B-line the "content" in the intended way, making them blind fore De-tours that an player that like to explore might run into...

simply put Knowing what to do might make you Blind fore obvious bugs that can happen if done slightly out of Order/Different...

that's way bug reporting is important, and Beta Testers that don't necessarily know how to complete stuff are important fore Game Development in general.

also another point any playable build will generate faster bug report's and feedback then a single Pearson hunting fore them...

and remember the game is not finished, Bug's are unfortunaly a thing that is semi expected by things in development...

through i suspect some stuff got bugged when the Male and Female version got "Split", so it might be more buggy then nonmale...
 

Boomer07

Member
Aug 2, 2018
177
266
there is just one problem whit that, them being the "Developer", means they KNOW what to do, so it is easy to B-line the "content" in the intended way, making them blind fore De-tours that an player that like to explore might run into...

simply put Knowing what to do might make you Blind fore obvious bugs that can happen if done slightly out of Order/Different...

that's way bug reporting is important, and Beta Testers that don't necessarily know how to complete stuff are important fore Game Development in general.

also another point any playable build will generate faster bug report's and feedback then a single Pearson hunting fore them...

and remember the game is not finished, Bug's are unfortunaly a thing that is semi expected by things in development...

through i suspect some stuff got bugged when the Male and Female version got "Split", so it might be more buggy then nonmale...
Yes that is what Betatesting is for.
I have done it for commercial and free programs a few times.
It is quite hard work as you try on purpose to break the program.

But that the Quest system does not work is something you would even as developer notice as you just can not finish it.
That the scene with the bondage suit locks you out of the game, if you stand left of the girl instead of in front, as she then can not go to the barracks, is something you would not notice as developer as you would never stand there.

As I said I do not want to lay it hard on the guy, but it seems he knew the system was not working and he released it.
I know a lot of the people doing games here are not learned programmers and learn on the fly during their work, nothing wrong with that, but at least do a quick run through it. 90% of the bugs reported here, would have been caught just by trying to play.
Especially if you have a Patreon set up, and charge people for playing.
And if he has his Patreons testing, then it does not help to dump a buggy version on the free site, as teh reports won't help you as you Patreon probably have found them before.
 

ghosthaunted

Newbie
Jun 22, 2019
26
32
I might be braindead but what am I even supposed to do? Quest log just says complete prologue and I left the area and now its blocked and the only thing I can do is sleep. Surely this game doesn't have like 10 seconds of content right?
 

Thecatbred

Well-Known Member
Game Developer
Sep 24, 2018
1,032
1,962
I might be braindead but what am I even supposed to do? Quest log just says complete prologue and I left the area and now its blocked and the only thing I can do is sleep. Surely this game doesn't have like 10 seconds of content right?
Ahh i see what you mean, that never crossed my mind that you would leave without talking to her, also i added a thing so it doesn't break after her scene when she moves and you're in the way. I should look out for this stuff more lmao.
 
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Thecatbred

Well-Known Member
Game Developer
Sep 24, 2018
1,032
1,962
Telling me about bugs in here would be great. It helps a lot guys! I'll look into fixing more of the bugs ive been notified about. tysm.
 

ghosthaunted

Newbie
Jun 22, 2019
26
32
Ahh i see what you mean, that never crossed my mind that you would leave without talking to her, also i added a thing so it doesn't break after her scene when she moves and you're in the way. I should look out for this stuff more lmao.
oh so I need to talk before I walk in, Ty for clearing that.

Don't worry, this stuff happens. Sometimes we miss some obvious issues in testing xD
 
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AntiVeraX

Member
Mar 17, 2018
299
747
At least test your game before releasing it...

The dojo fight was never checked im 100% certain. Dude you set the 'Alert' to a cost that you just can't reach without some insane luck in 2 turns. So the defeat event repeats over and over and over again, making ppl frustrated.

Also, the MC's mentality and lines are just childish. I get what you are trying to convey but nobody would be talking like that at all. Anyway... Not many games I quit at the prologue, but this was one of them. :D
 

Thecatbred

Well-Known Member
Game Developer
Sep 24, 2018
1,032
1,962
At least test your game before releasing it...

The dojo fight was never checked im 100% certain. Dude you set the 'Alert' to a cost that you just can't reach without some insane luck in 2 turns. So the defeat event repeats over and over and over again, making ppl frustrated.

Also, the MC's mentality and lines are just childish. I get what you are trying to convey but nobody would be talking like that at all. Anyway... Not many games I quit at the prologue, but this was one of them. :D
Tysm. This helped a lot, i'll try to just go back to my old formula. Trying to have two routes in the game is just painful for everyone fr.
 
1.00 star(s) 2 Votes